Final Fantasy VI Advance
Following the story of Terra, players who journey into the portable world of Final Fantasy VI Advance will learn to conjure and control creatures called espers by harnessing the power of magic. Gamers lead Terra through two worlds and a variety of environments as they fight the evil Empire. Throughout the story, players interact with a variety of characters who often join Terra's party. Each character has their own fighting style, and players can adjust the settings for each avatar in the group. ~ Gracie Leach, All Game Guide
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Product Details
| UPC: | 045496738433 |
|---|---|
| Release Date: | February 6, 2007 |
| Platform: | Game Boy Advance |
| Genre: | Role-Playing |
| Style: | Third-Person 2D RPG |
Review
Artistry can rarely be found in video games. Perhaps it's inherent to the genre itself, but rare is the game that executes flawlessly on every level, from graphics, to character design and development, to story, to sound. Final Fantasy III for the SNES could truly have been called a work of art, and the RPG has been transmuted perfectly by Square Enix to the small screen of the GBA and goes by the new name of Final Fantasy VI Advance.Darker in tone than previous versions of the game, FFIV Advance follows the story of Terra, a young woman who serves the Gestahl Empire. Terra's memories were erased by the Empire because she can use magic, a mysterious power thought to have been lost in the cataclysmic War of the Magi. Breaking free of the Empire's control, she and a diverse crew of allies known as the Returners must use their talents to prevent Emperor Gestahl and his henchman Kefka from taking over, or perhaps even destroying, the world.
On the face of it, the story isn't that original, but it's marked by strong writing and artful pacing, as well some memorable characters. For example, this is the first Final Fantasy game to include Moogles, a staple of later games. Though the chunky character sprites aren't going to blow anyone away in terms of graphics, FFVI possesses some beautiful, if stationary, 2D artwork in its monsters and backgrounds, accompanied by composer Nobuo Uematsu's stirring and spot-on music. And the sheer variety of activities, side-quests, optional weapons and equipment you can find to build the perfect party takes one's breath away. You'll even have to perform scenes from an original opera, for goodness sake!
Changes to the GBA version include a new translation that restores some of the connotations of the original Japanese, minor graphical upgrades, and the addition of new Espers, new bosses and a new dungeon to explore. Besides this bit of polishing, Square Enix has wisely left the rest of the game untouched, releasing it in a form that allows old fans to bury themselves in Terra's world without having to dust off their battered SNES, and lets new fans experience a wonderful work of art for the first time in an eminently accessible format. If you love RPGs, you owe it to yourself to experience FFVI Advance, especially if you missed this masterpiece the first time around.
Credits
| Name | Role |
|---|---|
| Relm Arrowny | Character |
| Terra Branford | Character |
| Gau [Final Fantasy] | Character |
| Mog | Character |
| Shadow [Final Fantasy] | Character |
| Celes Chere | Character |
| Locke Cole | Character |
| Edgar Roni Figaro | Character |
| Sabin Rene Figaro | Character |
| Setzer Gabbiani | Character |
| Cyan Garamonde | Character |
| Strago Magus | Character |
| Gali Nuva | Character |
| Tose Co., Ltd. | Developer |
| Square Enix Co., Ltd. | Developer |
| Nintendo of America, Inc. | Manufacturer/Publisher |
